(...) He lives out in the Oregon wilderness in a cabin he built himself by carrying the lumber up the hill on his back and until he decided to buy his first computer (the brand new Apple II) he lived completely without electricity (...)
COMPUTER
PROGRAMMING
by
Paul Lutus
Paul Lutus dropped out of the NASA rat race to live on a mountaintop for $40 a month.
Then he wrote the most popular word processing program for personal computers...
Paul Lutus is the
author of Apple Writer, one of the best-selling word processing programs of all
time.
You may have heard about me. In the computer business I'm known
as the Oregon Hermit. According to rumor, I write personal computer programs in
solitude, shunning food and sleep in endless fugues of work. I hang up on
important callers in order to keep the next few programming ideas from
evaporating, and I live on the end of a dirt road in the wilderness. I'm here to
tell you these vicious rumors are true.
Now that I've confessed, I'll
explain how I met my first personal computer. It was 1976, and I was designing
some electronic devices for the NASA space shuttle. I was a college dropout
whose employability rested solely on the fact that I could build things that
worked (the lights on the present shuttle fleet are powered by my electronics).
But I was about to drop out even further. That spring I moved to one of the
wilder corners of Oregon and built a twelve-by-sixteen-foot cabin atop a
four-hundred-foot hill. Since I didn't want a road, I carried the lumber on my
back. I planted a vegetable garden. I wrote poetry and played mathematical games
in notebooks. And I chose to do without electricity.
One night when I was
reading Scientific American in the yellow glow of kerosene, I saw an
advertisement for the Apple II. Wow, I thought, a personal computer! With a
computer you could draw a world in three dimensions out of colored lines. Write
stories. Play music. Locate Neptune to point your telescope. Store fantastic
amounts of trivial information . . . The very next day I rode my bicycle to the
nearest telephone and placed my order.
During the next few weeks I filled notebooks with ideas for programs I was going to write, in some cases setting them down in code. I also strung the oaks and madrones with twelve hundred feet of electrical cord
to power the machine.
.
By the time my Apple arrived, I had become a basket case with my notebooks and pencil. When the machine was hooked up, I was ready to play all night. I followed the instructions to the letter, but I couldn't get into BASIC. I kept getting stuck where the instructions said "Type CONTROL B and press RETURN." I must have typed CONTROL B a hundred times, but nothing happened. Finally I abandoned the instructions and began experimenting.
It was then
that I noticed the key marked CTRL. Remember, I had never used a real computer
before. I had only imagined it. Instructions that come with computers should be
written for people who can only imagine them. What they should have said was,
"Press down the key marked CTRL. While holding it down, press the B key. Now
release these keys and press the key marked RETURN."
Without intending
to, I had gathered all the necessities for what would now be called an
"electronic cottage." Far from the hustle and bustle of Silicon Valley, I began
writing programs for the fun of it-programs that drew pretty pictures on the
display, played music or did something elegant and mathematical. I mailed some
of them to Apple Computer, which promptly offered to buy them and encouraged me
to write more. Then as now, there were many more computers than programs.
I had bought the computer as a plaything, but within weeks I had been paid more
than the cost of the machine. I began to think about a more ambitious project, a
word processing program to "obsolete" my typewriter. Since I write a fair
amount, I knew I would be able to test my program properly, which turned out to
be very important.
This brings me to the day Mother Nature tested Apple
Writer. I had finished my program and was using it to write the instruction
manual. It was raining, so I thought it a perfect day to stay inside and work
with the computer. Because I was off in a digital twilight zone, I paid no
attention to the fact that I was perched on a four-hundred-foot ridge in a rain
storm. I was (rather proudly) in the midst of explaining how my program would
save the data in memory if the user accidentally pressed the RESET key, when
suddenlybam!-lightning struck a tree just outside the window. Sparks flew around
the cabin and my poor Apple went bananas.
At first I thought it had been
completely zapped, but there were some signs of life and I restarted my program.
Lo and behold, the program reconstructed the data in memory! In a moment the
display appeared, with the cursor sitting beside the last word I had typed in.
This despite the fact that half the diskettes lying on the table had been erased
by static discharges.
I mailed off the first version of Apple Writer in a
big manila envelope, and after some negotiating (and a few revisions) Apple
agreed to pay $7,500 for the program. It didn't occur to me to ask for a
percentage of future profits, but fortunately two things happened: 1) the first
version became a big hit, and 2) no one at Apple was able to make the
improvements that were needed for the next version. So about two years later
Apple and I decided to start over, this time on a royalty basis. Apple would
market the program and pay royalties, and I would retain all other rights. At
this writing, the new version of Apple Writer is yielding more per day in
royalties than the original's sale price.
A Hacker's Habitat
I still live in the backwoods with my
computers. Deer are more frequent visitors than people. In my pond one turtle
seems to have met another, and I intend to watch this development
carefully.
I want to explain why the computerized cottage and trees work
so well together. First, the finished work of the computer usually weighs
nothing, so a post office or telephone line is enough to get it delivered.
Second, computers take over a lot of the trivial thinking we do, freeing us to
be creative. I have always felt the best background for creative thinking is
complete silence. Programming the present generation of computers in machine
language means thinking about twenty things all at once without dropping any of
the pieces.
Of course, there is one drawback to the backwoods computer
life. If you're not a complete hermit, you could get lonely or want one of the
many forms of night life to which most people are accustomed. I think this
problem will eventually be solved by increasing the cultural attractiveness of
the small town, a development that should follow on the heels of the computer
revolution.
Also, I've been told that good programmers rarely have mates.
This is usually offered as evidence of how asocial we are. Without fail, we're
pictured as disheveled cyber-hobos hanging around computer centers, shunning
serious relationships, coding for the sake of coding. I can't really disagree
with this view, but there is something interesting behind it-at least for me. I
began to notice, as I got more involved with computers, that acceptance by the
machine required absolute precision on my part. The slightest misstep caused the
instant erasure of many hours of work; the machine would reject everything with
perfect dispassion until each detail was just right. Then the program would
suddenly function beautifully, and never fail again.
A mistress of
perfect consistency, the computer rejects all but the flawless, offering no
explanation. When the acceptable is finally offered, the machine's acceptance is
total, unwavering and eternal. As Einstein said in a different context: "the
years of anxious searching in the dark, with their intense longing, their
alternations of confidence and exhaustion, and the final emergence into the
light-only those who have themselves experienced it can understand."
The
result of this strange relationship was that for a time I became too spoiled for
the flesh-and-blood women around me. I got tired of hearing, "If I've told you
once, I've told you a thousand times-the answer is maybe!" It's clear that
person-machine relationships could be dangerous for a functioning society, but
from time to time they are very tempting. On the other hand, the computer can be
a powerful tool for bringing people together. I once used the GraFORTH graphics
language I had written to create a "computer letter" in the form of a diskette
that displayed images and messages. In one of the sequences a cabin appeared on
a hilltop, the door opened, then music played. It was designed to persuade a
certain someone to visit me in Oregon, and it worked.
I don't mean to
create the impression that I write computer programs day and night, until in
starvation I crawl to the kitchen for a carrot. This is true only sometimes; the
rest of the time I'm hiking around the Oregon wilderness or bicycling alongside
a river. From time to time I fly my Mooney 201 airplane, bought with my first
large royalty payment, to Apple headquarters in California, or I simply fly
slowly along the Oregon coast, watching for whales.
Team Troubles
There's a lot of talk
these days about how the individual cottage programmer is on the way out. I
don't think so, even though a team of cooperating programmers is in principle a
better arrangement. My doubt springs from the fact that the best of existing
programs are the product of one, at most two individuals, and that some of the
teamwork experiments have turned out to be complete failures. There is a saying
in the computer industry: a program that might take one or two authors six
months to write will take twice as many programmers twice as long to
write.
In one notable example, a large computer firm created a wonderful
piece of hardware that would in principle solve all the problems of
communication between functions, allowing the user to think only about the task.
A crack team of programmers was put together. They would meet each day to
discuss their progress and resolve difficulties, so that the entire system would
work in perfect harmony.
The problem here was that each programmer
thought his part of the system was more important than the others', with the the
result that no one bothered to make the pieces compatible. The original idea
(task orientation) became lost, but it was still possible to make all the tools
cooperate in a single task (file compatibility). Then this goal was also lost.
The result was that if a user wanted to move his task created with tool A over
to tool B, he first had to place it into electronic picnic basket C and carry it
over. In some cases one computer must be coaxed into talking to another, but
this was the first time a computer refused to talk to itself. The moral? You can
lead a horse to water, but first you have to find some water.
Overall, I
believe the computer age favors the individual and that resistance to the
individual work style is the last gasp of the dying industrial age. Many
software companies put their faith in committees because they believe this is
the way things have always been done. In fact, most unique modern achievements
have been the product of individuals or very small groups, including relativity
theory, the airplane, the laser and the computer itself.
Until now,
individual achievement has been exceptional in a mass society, even though the
exceptions often transform that society. The deliberate cultivation of
individual creativity may end up being the most important social result of
computer technology. Either that, or cottage programmers like myself will simply
have more time to cultivate our gardens. (
http://www.atariarchives.org/deli/cottage_computer_programming.php)
http://www.atariarchives.org/deli/cottage_computer_programming.php
http://friargreg.blogspot.com/2012/01/heroes-paul-bill-who.html
http://www.arachnoid.com/administration/index.html
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